We played a marathon of Labyrinth Lord last night that lasted until 2:30am. Yes, we were all tired, but everyone had a great time. The entire party survived (!) and I was finally able to give my new set of GameScience opaque dice a whirl.
This was an unusual gaming experience since the thief had to strip naked due to his encounter with the ever-acidic gray ooze. Luckily we had Bracers of Armor AC 2 for him, and with modesty cast aside, he adventured in the buff…for the most part (“where do you sheath your dagger?”).
I feel like I was off my mark as a GM during this session because I missed the little traps, puzzles, and curses that added a lot of flavor to the adventure. It wasn’t until the characters would “conquer” the area and move on when I would realize that I had forgotten to utilize half of the goodies I had placed in there as a fun and deadly challenge. Boo. This happened more than a couple times. Usually, I put stern reminders about important items to uncover, but this time I did not -- it won’t happen again any time soon.
This session was very helpful for my rewrites. I’ll have it play-tested again after I do some tweaking, and I’m hoping to publish it soon after. However, I said the same thing about Beyond the Midway Post and The Dead Heir of Kressik Keep, and both of those are STILL awaiting final tweaks.
I’m sure many of you know what it’s like when it either feels like your beating a dead horse, polishing a turd, or to say, “screw it! I’m moving on.”
I try not to do that, especially since there is SO MUCH prep work to go into these dungeons, I want to see it through to publication. Hopefully this latest module will hit the finish line.