Two two straight nights we hacked and slashed through my new adventure The Dead Heir of Kressik Keep. The players came out the other end of this module with more than a few bumps and scrapes, but everyone survived. Even Jason's thief survived this time, which is a rare occurrence 'round these parts. :P
Kressik Keep was going to be my submission to Knockspell #4, but I missed the deadline with this one. Many obstacles kept me from my hobby including a sick two year-old daughter and a severe case of writer's block.
Well, not that I wasn't writing, it's just that the adventure was not quite coming together. It was done. I had the map and all the rooms were keyed, but...it sucked. Blah. Patooie.
So then came the rewrites. I knew by this time that I would miss the Knockspell deadline, but I needed peace of mind with my work. With a bit more planning and a heavy dose of help from the Dungeon Alphabet (man, that book can stir up ideas!), I was able to reach a point with Kressik Keep in which I was comfortable enough to run a test-play.
Now, after a two day marathon of Labyrinth Lord fun, it's back to the rewrites, tweaking what needs to be fixed before I submit it to Knockspell, hoping to get it into issue #5. We'll see!
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