Showing posts with label labyrinth lord. Show all posts
Showing posts with label labyrinth lord. Show all posts

Friday, January 20, 2017

I Missed the LL Box Set News

Now I know I’ve been out of the RPG circles for quite some time, but how did I not hear of a freakin’ Labyrinth Lord BOX SET…and when can I get one (meaning: When will the English translation hit the shelves at my local Gaming Store/Barnes & Noble)?!

Again, since I’ve been missing out on what has turned into a cornucopia of material within the OSR, I’ve been trying to do a little catch-up. I’ll noodle around on the various blogs and whatnot, but when I searched for “Labyrinth Lord” on YouTube and found THIS…




…at first I thought, “Wait, is this…THE Labyrinth Lord game that I know and love?!”  THEN I thought, “Dammit, I don’t understand Spanish.”  THEN, after I saw the sparkling new books with a fresh layout and art in this video…




…I thought, “Dammit, I don’t understand Spanish.”

This box, coming from a company called Nosolorol instead of Goblinoid Games, eh? Well, no matter who or what printed these beauties up, I’m a sucker for a nice box set. The separation of the LL gaming rules into the traditional player’s guide, GM guide, and bestiary is…well, neat looking, although seemingly unnecessary except to appear to have more goodies in the box. However, if this set combines the traditional LL rules with the Advanced Edition Companion maybe the separation is for the better. If someone familiar with this product could shine a light on that bit, please let me know.

The overall look is definitely more of a modern twist than the original “purple” and “black and red” editions of Labyrinth Lord. Yes, I absolutely adore the aesthetic of the original LL rulebooks, but the new art/layout wouldn’t deter me in the least from purchasing the box set. I’m sure others feel the same way.













I’d like to think the look of this game (and its marketing as well) will help get this box in the hands of people who never would have looked twice at the previous editions. The original edition got MY attention because it promised, through appearance alone, that THIS was old-school. You want in-print B/X D&D? Here ya go!

Now that the OSR has split into 100,002 different iterations of our favorite games to satisfy even the hardest-hearted old-school gamer's style of play, maybe it’s a good time for the original retro-clones to go after some new blood. NOT by changing the rules, but providing an appetizing visual hook that appeals to young gamers.

Hell, even as a gamer over 40, this box set gets my salivary glands pumping (…yum!).

So my discovery of this alluring box set is a blessing and a curse, I reckon. I love to see the old-school games growing and branching out to potentially new gamers…I just wish I could read it!




Tuesday, January 10, 2017

My daughter, new dice, and rules-lite gaming

Hello again!

So it’s been nearly six years since my last post. My time off from the hobby wasn’t particularly interesting, but while chugging along with the unstoppable beast known as Real Life, I kept myself busy with other endeavors, all which eventually came to an end. It was fun while it lasted, though, I’m telling’ you.

Throughout this time, there were passing words of interest to start up a new Labyrinth Lord game with my old gaming buddies, but such pleasures never came to pass. I still maintained an interest in the hobby (however minimal), and bought the 5e Starter Set and downloaded the Basic Rules. I really, really dug ‘em and figured if I start up another game, I’d definitely incorporate some 5e ideas in my Labyrinth Lord game.

Still, it never happened. Boo.

So why am I turning the lights on here at the Prime Requisite Games blog? One reason: My 9 year-old daughter.

You see, I DID play the occasional game with my daughter. We might have played our first RPG together when she was 5 or so, using VERY bare-bones rules, such as:

• Class: Fighter, Wizard, or Elf
• Hit Points: 10
• Weapons: Sword, dagger, or bow/arrows

Combat: Roll d6 for initiative. Roll d20 to hit. A roll of 10 and over hits with one point of damage.
Spells: Whatever she could think up.

Ridiculously rules-lite, but the fun for her was her involvement in the story (explore a magical forest, save the princess, kill the dragon, etc.). Plus, she LOVED to roll the dice.

Fast-forward to this past December. It had been almost a year since we last played. Sure, she would occasionally ask if we could play, but there was always something else going on, and eventually she just stopped asking. That kills me. Ugh.

My daughter is an extremely creative girl. She’s cut from the same cloth as those of us who enjoy crafting, writing, reading, and even filmmaking. She WANTS to use her imagination, and if she’s anything like most of us, playing and reading RPGs will only excel her creativity. So last week I kicked my laziness to the side and sought out an RPG my 9 year-old could take on and run with.

My research brought me to Brave Halfling Publishing’s DAGGER FOR KIDS, a wonderful “lite” take on the old-school D&D rules. I snatched up the pdf.

My research also kickstarted my slobbering NEED to play a GAME. I started making my rounds through the OSR blogs and the digital stores to see what news/products I’ve missed. A lot. I’ve missed a lot. Also, I discovered most of the OSR crowd have hightailed it to Google+. Great. I’ll eventually get there, I’m sure.

Now that I have the game system picked out, it’s time to make this OFFICIAL: I need to take my daughter to the local gaming store and have her pick out her very first set of polyhedral dice. You all remember YOURS, right? It’s an awesome moment for the novice gamer, and I was thrilled to share that experience with her.


She was giddy as we opened the door to our awesome local gaming store TableTop Game and Hobby. Before we checked out the dice at the front counter, we took our time cruising the game isles. Her eyes were wide. Mine were equally as wide when I happened upon a copy of the Labyrinth Lord module Idol of the Orcs for $6.00! I tucked that treasure under my arm as we made our way to the dice display.

My daughter must have spent a solid 15 minutes looking over the dice sets before she made her decision on some purple gems. After our dice run, the plan was to hit a couple other stores to pick up a few items, but the effect of the gaming store was overwhelming.

“You want to go home?” I asked.
“YES!” she said, grinning ear-to-ear.

Yeah, we’re gonna go kill some monsters and take their freakin’ treasure!

When you’re beaming with ecstatic anticipation, a ten minute drive home can seemingly take hours. My daughter knew how to pass the time. “Where’s my DICE,” she asked. I heard her pop open the plastic container and afterward, the comforting clicking of poly dice hit my ears. *Sigh*

When we arrived home, we quickly made our way to the dining room table, gaming materials in hand. Housed inside my hardback copy of The Dungeon Alphabet was my handmade rule booklet of DAGGER FOR KIDS, a bunch of DAGGER character sheets, and David Bezio’s short and sweet Labyrinth Lord adventure LOST DAUGHTER (from his original Phoenix Barony setting for Labyrinth Lord).

As a quick side note, Lost Daughter was the first adventure I ran when I first got back into role-playing way back in 2008. So I figure it’s only fitting to run this adventure as a wink and nod to my most recent return to The Game. Plus, Lost Daughter is a slam dunk for on-the-fly conversion to the Dagger game.

We quickly rolled up three characters: Geoff the Knight, Mad-Pants the Dwarf, and Bob the Worm the Wizard.

The Worm and new dice!
Another side note. THIS is why RPGs with kids is so much fun. You see, her character is not named Bob “the Worm”, as in the character is a “wormy” kind of guy. No, he’s a worm named Bob. The Wizard.

While this might get under the skin of some of the more “serious games only” types, I just kept in mind that my little girl just wants to have fun and I want her to run freaking CRAZY with her imagination. Because, why the heck NOT?

So when I ask her, “What kind of character do you want to be,” and she says, “I want to be a worm who is a wizard.” Fantastic. Also, Bob the Worm the Wizard’s “steed” is a giant pig named Pork-chop. Good to go!

For the next two hours, Geoff, Mad-Pants, and the Worm killed some goblins and saved the Lost Daughter. My girl had a blast (as did I). Afterward, she immediately asked, “When are we going to play again?!” (“TOMORROW!” I wanted to say. “And EVERY day after that!!!”)

I’m in the process of putting together an original mini-adventure for the DAGGER rpg, and I’m hoping to set some time for her to conquer it within the next couple of weeks. Heck, if it plays well, maybe I’ll post it. It’ll give me an excuse to keep the lights on a little bit longer around here.






Tuesday, June 15, 2010

Early details about my new Labyrinth Lord book

Here's a few details about my new Labyrinth Lord book, Adventures into the Old Lands.

Adventures into the Old Lands is a campaign expansion for Labyrinth Lord. It will feature new classes, spells, magical items, monsters, and a couple of adventures within some of the more notable Old Lands locations.

Some of the following details are up for change.

Centuries ago, these lands were supported by a thriving fishing and farming industry. It wasn't until a secured evil on a southern island found a way to the mainland, and slowly spread. Many people moved far east, to what is now called the Known Lands.

Those who stayed moved to the northern lands which serve as a vast lair of the dreaded Worm Cult. These vile clerics and tribesmen surround Worm Mountain, a huge lone mountain within the hills of the Old Lands, to worship the Great Worm. Legend has it that the Great Worm is a god from the lower regions of the earth. Thousands of years ago it burrowed up from the earth's core causing a great mountain to form where there are no other mountains.

The southern island as well as the Worm Mountain locations will be used as two adventures to be included in the book.


Classes

• The Mountain Man class: The Mountain Man is invaluable in wilderness travel. They have spent their lives living off the shelter and sustenance provided in the harsh outside environment, using their skills to track, hunt, and set deadly traps.

• The Harlequin class: Harlequins are natural performers who have learned trade tricks of thieves and low-level wizardry. Their range of skills includes some thieving abilities and simple spells which produce minor effects (called antics).


Spells

Antics are minor spells used primarily by apprentices and harlequins. As a fan of the original cantrips, almost all of the antics are cloned from 1.5e.


Magic Items and Monsters

The new items and monsters from my past module releases with be featured here with a few more added goodies. Relics such as the Staves of Maurath and the Black Jewel will also find their way in the Old Lands book. My favorite magic item so far: the Medusa Scalp.


Combat

I had at one time used some house rules regarding shields and dodging. Researching online, I noticed that many others do the same. I may incorporate these optional combat rules here.


Adventures

As previously stated, the southern (eeeeeevil) island and Worm Mountain will be the sites for the book's adventures. While the Worm Mountain adventure will be relatively short, the setting will have mega dungeon potential.

These adventures will mainly be a spring board for the new classes and items available in Adventures into the Old Lands. I think it's necessary (and cool) for a campaign expansion. Most likely they will be low level, but I am considering making the southern island adventure for intermediate levels…that's when you can bring out the undead big guns. :P


Art

I will handle most of the interior art, but for the cover art, I am in talks with a local guy I know. I respect this guy's fantasy work a lot and I know he will do a wow-wee job. I plan for the cover to be black and white/pen and ink work, similar to the LL and AEC covers.


As I've said in a previous post, this book is still a long way off as my time for a project of this magnitude is very, very limited. However, I do make progress on it every week, so I'm happy about that.

If you have any suggestions, by all means, throw them at me.

Friday, June 11, 2010

My Mini LabLord Character Sheet

I know that more than a handful of people have already created mini character sheets, but I thought I would go ahead and post the one I created for my games.

This character sheet is small enough to fit on a 6x4 index card. It has interactive fields you can use if you have Adobe Reader or Acrobat Pro (you can save data typed into the fields only with Acrobat Pro).

If you are printing on 6x4 cards, print at 100%. If you can get any use out of these, have at it. :)

http://www.mediafire.com/?e12gx4aby603rlb

Wednesday, January 20, 2010

Labyrinth Lord sighting and a set o' dice

While browsing my FLGS (Tabletop Games in Overland Park, KS), I noticed a fresh Labyrinth Lord paperback on the shelf. I asked the kind gentleman (dude) if he has people coming in asking about LL. He said, "Oh, yeah" and went on to tell me that the number of people buying the small press products is growing and growing.

That's encouraging news. Especially for small press publishers like BHP and Black Blade Publishing getting their products up on the shelves.

It was hard to not buy the LL paperback, but since I just received my hardback from Lulu over a week ago, I had to leave it behind for another lucky bloke to find.

Instead, I saw that they had a bunch of Gamescience precision dice, so I bought my first set- blue opaque. Beautiful. My wife asked me if was going to retire some of my old worn-out dice. Haha!

No.

Never, ever, ever throw away dice. I don't care if the sides of my old d20 are so worn that it more resembles a marble. Never toss out dice! I keep 'em all, even the so-called "cursed" dice (I give those to my players - heh heh).

One day I'll have enough dice to satisfy my gaming needs. But then again, probably not. Probably not ever. :P