Monday, October 26, 2009

And you think Pac-Man is a retro game??

This is non-rpg related, BUT, I found these fantastic pics over at Retro Hound of a place called the Penny Arcade in Manitou Springs, Colorado.

I have actually visited this place a couple times and it is just as cool as it looks. Those who think that Space Invaders is an old game should check this place out and learn a little history.

Man, I love this stuff!

Friday, October 23, 2009

The Lost Staves of Maurath now available! FREE!

Prime Requisite Games is proud to announce a new Labyrinth Lord / BASIC rpg adventure available as a FREE download!

Classic Deep Level Dungeon Adventure DLD5: The Lost Staves of Maurath

An open sinkhole under a sacred temple has revealed a catacomb of twisted dark caverns. Vicious creatures from below raided the temple of its most precious possessions, the magical Staves of Maurath.

Now the staves must be found, and an open call has been issued for a group of powerful adventurers to explore the caverns and find the Lost Staves of Maurath. However, it is believed that the caverns may echo the deadly secret of an ancient and evil burial chamber.

The Lost Staves of Maurath is a challenging adventure for character levels 4-6. For use with the Labyrinth Lord™ rules or other Basic/Expert RPG systems.



Available for FREE at Lulu, Scribd, and Issuu.

Enjoy!

Friday, October 16, 2009

New mini module while you wait!

While the finishing touches are added to our next module, let me douse a bit of your adventuring thirst with our first Labyrinth Lord mini adventure released under our new KTM3T brand: Treasure Crypt of the Salstine Pirate.

The legend of the Salstine Pirate tells of a sea captain who turned pirate, killing off most of his crew and taking his treasure to land. Salstine found an abandoned tomb within the Dwarven Mountains to hide his stolen goods, and meant to stay there to avoid getting caught by the military he betrayed. However, what he found in the tomb was a horror that would keep the Salstine Pirate trapped within forever.

As always, this is a free download!

Influenced by the One Page Dungeon contest, KTM3T (which stands for Kill The Monsters, Take Their Treasure) mini modules are one or two page adventures that can easily plug into any existing campaign, or they can simply be a great Saturday night time-killer.

These adventures will be written with the quick-game in mind. There will not be long drawn out stories full of cryptic rumors and mysteries to solve. KTM3T modules will have three major elements: monsters, traps and treasure. So not only will these adventures make for a nice quick one-session game, they are perfect as introductory modules for new players.

As far as scheduled releases for KTM3T mini modules, I must say that the full-length modules will have priority, so the minis will be released as time permits.

Enjoy and Happy Gaming!

Friday, October 9, 2009

New cover art!

Here is an early peek at the cover art.


Wednesday, October 7, 2009

As I finish up the new module

Right now I am deep in the rewrite/art and design stage of PRG's new adventure module The Lost Staves of Maurath. Like our past releases, this will be released under the Deep Level Dungeons Adventures brand. Maurath will be released as adventure module DLD5.

So where are the modules DLD3 and DLD4? Well...

DLD3 is the temporarily shelved Beyond the Midway Post adventure and DLD4, The Labyrinth Tomb of the Minotaur Lord, will be published in the upcoming Knockspell #3.

So there you go. :)

As a side note, I'm trying to get a lunch-hour Labyrinth Lord game going at my job. When it finally happens, I believe we're going to give Brave Halfling Publishing's The Ruins of Ramat a spin. Knowing my players, they'll have no problem running sword-first into a fray with the Tentacled Demonic Guardians (and then we'll quickly roll up some new characters after the carnage).

Monday, September 21, 2009

Test play for our new LL adventure

Saturday's test play for the full-length The Lost Staves of Maurath was a blast! I don't think I've ever ran a game that was so crazy and by-the-seat-of-the-pants as was this one. We were having so much fun that the group didn't want to stop, turning the evening into a seven hour long Labyrinth Lord marathon!

However, I find that when you don't know when to say "when", and the party is near the adventure finish line, people start making foolhardy mistakes when they're tired. Although Jason, a PRG test-player regular, did some very smart and innovative role-playing throughout the evening, a fatal mistake was made in the very last room. His thief died...again. We'll mourn his lack of hit points here...again.

I'll admit that we should have stopped a couple hours earlier and saved the big stuff for another night. This saves the party from just trying to "push through" to the end just so that we can reach the end (in our group's defense, our gaming sessions are rather far between, so we'd probably not be able to continue the adventure soon enough to keep its momentum).

So now the tweaking, writing and art shall begin in preparation for publication. Those of you familiar with the one-page dungeon from which this adventure is expanded, much has changed! I'm excited to get this one out, and like the other PRG adventures, it will be available as a free download.

I'll keep you posted.

Friday, September 11, 2009

The Lost Staves of Maurath revamp and other goodies

Things will start to move right along. Next weekend is our next scheduled gaming session. We will be playing a revamped and full-length version of my one-page dungeon The Lost Staves of Maurath. This version includes an expanded temple and an all-new third level.

The plans are to make The Lost Staves of Maurath for levels 4-7, so the critters will be bumped up from the original if they have any hope of giving the PCs some serious boo-boos.

Again, like my previous adventures, if all goes well with this one, it should be the next Labyrinth Lord module release for PRG.

After this one is finished, I'll continue on a module that I am really excited about titled The Fierce Foes of Fire Peak Mountain. This Labyrinth Lord adventure will be for higher level characters (around 6-10) and will feature some hard-hitting baddies.

PCs will venture through seven or eight small levels full of Fierce Foes as they travel up toward the Fire Peak, including some "abandoned" ruins, a security fort, a village and its graveyard, and a vast labyrinth of caverns that will lead characters to the peak.

Typical stuff? That's right! Fire Peak Mountain is going to be a 100% old-school dungeon crawl (take a gander at the cover to the original D&D Dungeon Geomorphs for the type of flavor I have in mind). While that might not be for everyone's taste, hopefully we can win the naysayers over. After all, free-of-charge adventures are hard to beat!

One last thing: I still have my sights on an X-plorers rpg mission module release. This will happen (or my test-playing crew will string me up). Whether this will happen before Fire Peak is released is all up in the air right now.

Sunday, September 6, 2009

New Goblinoid Games site is up!

For those of us who have been waiting with a drooling mouth for the new Goblinoid Games web site, the wait is finally over.

The new GG site is up and running. It's well-organized and after navigating through, I had the urge to break out the dice and role-play a game (but at 2:45am, it's highly unlikely).

I want to thank Dan at Goblinoid Games for the "shout out" in the site's our partners section. I'm happy to support Labyrinth Lord and I look at this acknowledgment as a thumbs-up directly from the source.

One last thing -- I must say that the copy on the main page is perfect, especially the line, "It's time to wipe the high gloss off your gaming table and take a journey leading to gritty old-school adventure."

Amen!

Thursday, August 20, 2009

News on our upcoming adventures

Just to let you know that I haven't been sitting on my hands since the release of Fabled Curse of the Brigand Crypt, the next adventure has already been written and ready for publication.

The Labyrinth Tomb of the Minotaur Lord will be out soon enough, but not through Prime Requisite Games. I am pleased to announce that as of this writing, Minotaur Lord will appear in the next issue of Knockspell magazine (issue #3)!

While the adventure's title may be a bit self explanatory, the deadly traps and cryptic puzzles within are anything but predictable. The Labyrinth Tomb of the Minotaur Lord is compatible with Labyrinth Lord and Swords & Wizardry and is suitable for character levels 3-5.

I'm excited that Mr. Finch accepted Minotaur Lord to be in the pages of Knockspell (as well as provided some desperately needed line editing of the adventure manuscript). I'm equally excited that Matthew tapped fantasy artist Christopher Burdett to illustrate the adventure! Very, very cool.

While I do not have a time frame of when Knockspell #3 will be released, I'll definitely let you know as soon as I know!

In the meantime I have plans for a high-level Labyrinth Lord release as well as a mission module for the X-plorers role-playing game.

More updates to follow! Woo-hoo!

Thursday, August 13, 2009

Grey Area Games releases X-plorers RPG

The X-plorers sci-fi RPG is now in full release. David "grubman" Bezio, famous for his Phoenix Barony fantasy setting, has made both a print and PDF version available at Lulu.

He is also offering a free version at his Grey Area Games web site for you to check it out before purchasing the real deal. According to Bezio, the free version doesn't have the art, sample adventure, and a few other bits which are all included in the full version.

Why have I been hyping up the X-plorers RPG? Well, my regular Labyrinth Lord group will give this game a spin during our next scheduled session. If all goes well, the adventure we test-play might find its way out to the public through Prime Requisite Games! We loves us some space battles! More news on that later.

Wednesday, July 15, 2009

Am I helping or hurting the OSR?

I was going to comment on Mishler's post on the Doom of RPGs once I had more time to digest it. Then I came across this posting from Labyrinth Lord publisher Dan Proctor.

He writes about what consumers are starting to expect, which are PDFs for free and impractically priced print products. Well, sure, of course. Who doesn't want cheaper products? But they don't consider what it takes to get that fine rule book or adventure out cost wise (as Mishler breaks down for us).

Dan says the reasoning behind this sense of entitlement is, "the people who price their POD books for nothing have a cost of $0 to produce the book, because they either write it themselves, had volunteer writers, did the art themselves, or had volunteer artists."

He then states, "People see these very low prices and wonder why a product of similar page count can't be so cheap, too. more than that, people are now starting to expect that the POD books be priced for nothing much like PDF books."

Knowing human nature for wanting everything to be even and "fair" (blah), I believe that Dan might be right. If that's the case, then Prime Requisite Games would be part of the problem.

I am a basement publisher doing this as a fun hobby. I do all the illustrating, layout, design, editing, writing, map-making, and even a bit of advertising all on my own. Unlike Dan, I don't have to fork over the dollars to some talented individuals to produce a decent product (side note here: I'm not saying that my products are the best, but they don't look like refrigerator drawings either! :) )

Therefore, I can sell my product at cost and it seems cheap compared to others on the market. Also, since the print products are sold at cost, the PDFs are simply given away for free. Is there a chance that making these products available as such makes people believe that it should be the norm? Do OSR consumers believe other publishers have some sort of obligation to sell their modules for $5.90 a pop? I'd like to hope that isn't so.

Why? Because Mishler's breakdown of the RPG product price doesn't affect me in the slightest (since the dollar amount for each cost is zilch) as it does for other publishers. My time is the only thing spent.

That being the case, Dan's products (as well as John's from BHP, Raggi's from LotFP, among others) are fairly priced. On the other hand, I feel my products are also priced fairly in a sense that I want to spread the word about Labyrinth Lord (my game of choice) and I'd like to get my adventures into as many hands as possible.

I love doing this as a hobby! I love the people involved and the excitement they get when playing, producing, and watching the hobby grow and grow. My time is not only spent on adventures, but also going to different forums and Q&A websites to drop a Labyrinth Lord or Swords and Wizardry link here and there. I even got a bit of light-hearted ribbing for my MySpace ads promoting PRG and Labyrinth Lord.

I wanted my products to be a way in helping the OSR grow. I remember when I started PRG, I figured the best way to spread the word is to offer cheap/free RPG materials. However, am I shooting the OSR in the pinky toe by doing just that?

Thursday, July 9, 2009

Bezio's new sci-fi RPG is ready for test play!

Ah! I've been anxious to get David Bezio's new sci-fi game X-plorers ever since he announced the project on the retro forums. His idea of "what if" the fathers of RPGs were more into sci-fi than fantasy when they wrote the original 1974 set - that sounded intriguing to me (and to a couple of my test players who are big sci-fi geeks).

Mr. Bezio has graciously provided the public with a test play version over at Lulu for free. Hopefully, I'll be able to give the game a spin around the game table.

Here's my official good luck to David with his new game. I hope it's a succuesful one.

Tuesday, June 23, 2009

Idol of the Orcs module from Goblinoid Games

Here's a quick plug for the new Labyrinth Lord module from Goblinoid Games titled "Idol of the Orcs".

Note the all-new cover and logo design!
















Adventure description:

A band of unusually organized orcs has taken to raiding farms and waylaying travelers near the local town. The characters must seek out the orc lair and rid the area of this menace, but things are not entirely as they seem. A sinister voice whispers instructions from the darkness; what demonic force lies at the heart of the labyrinthine orc lair? This adventure is suitable for characters of 1st-3rd level and is intended for use with the LABYRINTH LORD fantasy role-playing game, but is easily used with all editions of the world’s most popular fantasy RPG.

Print copy here.

PDF here.

Sunday, June 21, 2009

The Goodman response. Not surprised, just disappointed.

When I read the responses and the "parody" of Goodman's post, I guess I wasn't surprised, but I did wonder "why?".

Based on his post, I look at Goodman as someone who is smart about his business and actually cares about games. Why pick on someone who HELPS the popularity of RPGs? Especially when he has something noteworthy to say.

Maybe because he burst everyone's ideas about 4e's success OR that he was so "arrogant" about how much more he knows about the RPG business than the rest of us (which is true).

It seems that people in general like to piss in the same pillows on which they sleep. James at LotFP said, "Thanks, everyone. You've made it extremely easy for the people that know things to not bother telling the rest of us about it." You're right, Mr. Raggi. Why would this guy share ANY inside info with the rest of us ever again?

Some people really need to have their diapers changed, and then with a clear head they could realize where they are directing so much ridicule and hostility. Maybe then their shame will show them that we're all in this together.

Tuesday, June 16, 2009

Significant other's plan for your RPG books

I was searching on good ol' Craig's List for some used RPG books and I came across this. Read the fine digi-print if you can (click the image to make it bigger).
















The main part I want you to read is, "Great news! We've had a baby! But, now my husband doesn't have time for his D&D. Thus, we are getting rid of some of his collection of books."

Just by her language, when she writes "my husband doesn't have time for his D&D", you know that she regarded his gaming as a complete waste of time, daydreaming about her Craig's List plan all the while.

Why do I come to this conclusion? Well...

...I can understand that he might not have time now for some RPGs, with the new baby and all, but forever?! You mean to tell me that since he now has a child, he will never again have time for "his" D&D? The baby will stay 3 weeks old for eternity and there will absolutely be no time to game! Well, I guess the books need to go. Don't place them on a bookshelf or pack them away...sell them! It only seems logical since now and forever until he dies, there is and will be no time for "his" D&D.

Hopefully they also sold their family editions of Monopoly and Scrabble for a tiny profit as there will most likely be no time to pass Go or spell "epoxy" on a double-word score.

Also, notice the "we are getting rid of some of his collection of books." I really doubt there was any "we" involved in this decision.

The poor sap didn't even stand a chance.